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    <title>Dark Sun: Wake of the Ravager</title>
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        <h2>Dark Sun: Wake of the Ravager</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Dark Sun: Wake of the Ravager</td>
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                            <th scope="row">YEAR</th>
                            <td>1994
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>Germany, United Kingdom, United States
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                            <th scope="row">GENRE</th>
                            <td>Role-Playing (RPG)
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                            <th scope="row">PUBLISHER</th>
                            <td>Mindscape, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>Strategic Simulations, Inc.
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                            <th scope="row">DEVELOPER</th>
                            <td>Strategic Simulations, Inc.
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        投票得分：92
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            <h3>Description of Dark Sun: Wake of the Ravager</h3>
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                <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Description</a><p>Though an outdated RPG by today's standards, <em>Dark Sun: Wake of the Ravager</em> boasts a new, more interesting plot, better graphics, and bigger world than its predecessor <em>Shattered Lands</em>. Unfortunately, it also inherits many weaknesses, including critical bugs that may prevent some players from completing the game altogether.</p>

<p><em>Wake of the Ravager</em> is set in Athas, the same AD&amp;D universe as <em>Shattered Lands</em>. This time, however, you no longer control a party of desperate slaves, but four stalwart adventurers who come to the city of Tyr to eradicate the evil that plagues the land.</p>

<p>The engine is virtually identical to the first game, although the game world is much bigger and the plot more interesting this time around. Not only will you have to deal with an assortment of monsters (some quite unique), but you can also follow many sub-plots, such as political propaganda, clandestine cults, and many more. These optional quests add a lot of atmosphere and variety to the game, and help keep it interesting.</p>

<p>I was enjoying the <em>Wake of the Ravager</em> experience... until I came across a critical bug that became so famous in the RPG community it was simply referred to as "The Bug". This bug causes all monsters to quit fighting and automatically exits from the battle. From then on, no monster can attack you even though you can still kill them. This may sound like a fun cheat, but it gets old quickly after you find out that you can easily kill every monster while they stand around and follow you. Needless to say, finishing the game becomes much easier after that. This might appeal to RPG beginners who dread difficult battles, but trust me-- it's not fun.</p>

<p>Without the Bug, <em>Wake of the Ravager</em> definitely would have received a much more positive response from gamers, and some may even call it a "classic" (although in my opinion, it has far too many typos and interface quirks to deserve that merit). Still, it is definitely worth checking out if you like the first game. Make sure you grab the latest patch from Games Domain or The Patches Scroll (see our Links page) before you start the game.</p>

<p><span class="revhotud">Review By HOTUD</span></p>            </div>
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            <h3>Captures and Snapshots</h3>
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